All posts by Daniel Scher

Daniel Scher, Ph.D., is a senior academic designer at McGraw-Hill Education. He has co-directed two NSF-funded projects: the Dynamic Number project and the Forging Connections project.

Digging Deep Into Varignon’s Theorem

In the interactive Web Sketchpad model below (and here on its own page), ABCD is an arbitrary quadrilateral whose midpoints form quadrilateral EFGH. Drag any vertex of ABCD. What do you notice about EFGH? The midpoint quadrilateral theorem, attributed to the French mathematician Pierre Varignon, is relatively new in the canon of geometry theorems, dating to 1731. Mathematics … Continue Reading ››

Revisiting the Isosceles Triangle Challenge

In my last post, I presented a lovely geometry problem from Japan that was ideally suited to a dynamic geometry approach. Below is a new problem whose construction is nearly identical to the original one. The text says, "Five isosceles triangles have their bases on one line, and there are 10 rhombi. One length of the rhombus … Continue Reading ››

A Geometry Challenge from Japan

Here is a wonderful geometry problem from Japan: The five triangles below are all isosceles. The quadrilaterals are all rhombi. The shaded quadrilateral is a square. What is the area of the square? I wondered at first whether the English translation of the problem was correct because with so many side … Continue Reading ››

Creating Animated Factorization Diagrams

Last year, I had the pleasure of co-organizing a geometry-focused coaching collaborative led by Metamorphosis, a New York-based organization that offers professional content coaching to transform the mindset and practices of teachers and administrators. I had so much fun that I decided to do it again! My workshop partners were Metamorphosis staffers Toni Cameron, Ariel Dlugasch, and … Continue Reading ››

The Varied Paths to Constructing a Square

Using dynamic geometry software, students can use a Segment tool to draw what looks like a square by eyeballing the locations of the vertices. However, the resulting quadrilateral will not stay a square when its vertices are dragged. Building an “UnMessUpAble” square requires that the quadrilateral stay a square when any of its parts are … Continue Reading ››

Make Your Own Fractions

In my very first Sine of the Times blog post from January 2012, I wrote about the paucity of fractions that young learners typically encounter in their math classes. While they might construct visual representations of 1/2, 2/3, and 8/12, it's unlikely they'll create models of 7/31, 36/19, or 5/101. That's a shame because without … Continue Reading ››

Stars, Polygons, and Multiples

I've always found my collaborations with teachers to be a great inspiration for curriculum development, and that was especially true of my work with Wendy Lovetro, an elementary-school teacher in Brooklyn, NY. Wendy coordinated an after-school math club at her school, and I used the setting as an opportunity to develop and field test Sketchpad activities for the … Continue Reading ››

Raz’s Magic Multiplying Machine

Here is a question you don't hear very often: What does it feel like to experience multiplication in our bodies? It's a strange question because our typical exposure to multiplication is numerical. I give you two numbers—say, 3 and 5—and you tell me their product, 15. But multiplication need need not be so static and concrete. Back … Continue Reading ››

Pythagoras Plugged In

The title of this post is a nod to the Sketchpad activity module Pythagoras Plugged In by Dan Bennett. Dan's book contains 18 visual, interactive proofs of the Pythagorean Theorem. And there are more:  The Pythagorean Proposition, published in 1928 by Elisha Scott Loomis, contains over 350 proofs, 255  of which are geometric. Wow! I revisited the … Continue Reading ››

Decomposing Number Challenges

The mental arithmetic game 'Make 20' begins with students sitting in a circle. The teacher picks a student to call out a random number between 0 and 20. Students raise their hands, and whoever is chosen by the teacher must say what number, when added to the first, makes 20. The game continues in this manner, with students picking random … Continue Reading ››